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GDC Next 2014 Schedule

View, browse and sort the ever-growing list of GDC Next sessions by pass type, track, format and day. With GDC Next Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Next Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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  • What Every Mobile Indie Developer Needs to Know Before Publishing

    Barry Dorf  |  Vice President of Partnerships & Alliances, DeNA
    Johnny Coghlan  |  CEO & Founder, Ayopa Games
    Matthew Wilson  |  Senior Manager of Publishing, Rovio Entertainment
    Javier Ferreira  |  COO, Scopely
    Location:  Room 502 B
    Format: Panel
    Track: Business & Marketing
    Pass Type: All Access Pass, GDC Next Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: Intermediate

    Panelists will cover the top five hot topics mobile indie game developers should consider when working with a major publisher, including:

    1. Skin in the game -- what it takes mathematically for a big publisher to make an indie developer's game successful
    2. IP vs non IP -- the value and challenges of working with established brands
    3. Free-to-play vs premium -- the risks/rewards
    4. Casual vs core -- what game genre competition is out there
    5. Studio structure -- indie developers need to know if they have the bandwidth and resources for the game to work long-term


    Attendees will learn what publishers look for when evaluating indie mobile game studios, how publishers mathematically determine if they'll sign on an indie developer, when do free-to-play and premium models make sense, and how do publishers view the value of casual/core games.

    UBM Tech