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GDC Next 2014 Schedule

View, browse and sort the ever-growing list of GDC Next sessions by pass type, track, format and day. With GDC Next Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Next Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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  • Video Games, Learning and Unintended Consequences

    Ara Shirinian  |  Designer, Independent
    Location:  Room 515 B
    Format: Lecture
    Track: Design
    Pass Type: GDC Next Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    This talk is for anyone who has been involved in techniques to improve sales, accessibility, or the level of competitive excitement in their games. As developers and publishers, over time we have learned techniques to improve our results in this industry in these varied ways. However, certain common techniques, while quite effective at achieving their intended goals, also bring with them unintentionally destructive side effects upon the learnability and playability of our games. While subtle, these side effects can have significant implications upon the ultimate impact of your game. Ara will deeply examine several common techniques in these categories, revealing the longer term consequences of the trades we are making by engaging in these practices, as well as discussing alternatives.

    Takeaway

    Attendees will learn how several common industry practices, while rationally sensible upon cursory inspection, cause unintentional adverse effects upon the learnability of games, and by extension, their ability to engage and retain players. Attendees will also learn how to avoid these pitfalls and gain a complete understanding of the trade-offs involved.




     
    UBM Tech