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GDC Next 2014 Schedule

View, browse and sort the ever-growing list of GDC Next sessions by pass type, track, format and day. With GDC Next Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Next Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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  • Surviving Cross Platform Development with Skulls of the Shogun

    Borut Pfeifer  |  Owner, Plush Apocalypse Productions
    Location:  Room 502 A
    Format: Lecture
    Track: Production
    Pass Type: All Access Pass, GDC Next Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    Skulls of the Shogun was the first game to support cross-platform gameplay between console, phone, tablet, and desktop PC. Blazing a trail in modern multi-platform development means a lot of lessons learned - spend an hour in this session to learn 4 years worth of successes and mistakes. From tech to business, marketing, and design, learn how to plan ahead to deliver an optimal player experience across a wide range of play styles and devices.


    The talk covers lessons learned and pitfalls to avoid when building cross-platform games with small teams. The entire spectrum of development from technology considerations for multiple devices (including networking, business and marketing strategies) to design and interface considerations are addressed.

    UBM Tech