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GDC Next 2014 Schedule

View, browse and sort the ever-growing list of GDC Next sessions by pass type, track, format and day. With GDC Next Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Next Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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  • Fast Fail Your Systems with Modeling

    Laralyn McWilliams  |  Chief Creative Officer, The Workshop Entertainment
    Rick Ernst  |  Lead Designer, The Workshop Entertainment
    Location:  Room 515 A
    Format: Lecture
    Track: Design
    Pass Type: All Access Pass, GDC Next Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    How a system sounds on paper is very different from how it feels to experience it as a player, which is in turn very different from how it performs over time against a large, live audience. Discovering what works and what doesn't before you launch the game is invaluable. Modeling your systems is one way to get a sense of how they will perform once they're live. This talk goes through both basic and new ways to model pacing, cadence and mechanics. We'll show examples of modeling action game mechanics via a board game and a complete model of reward/monetization cadence via a Unity simulator. Using tools like these, we can not only better understand the player's experience, but also help foster a key shift in metrics and tools to focus both on what makes money AND what makes a positive, fun play experience.

    Takeaway

    Attendees will leave with new ideas, not just for better ways to model and simulate the play experience, but also with an understanding of the value these models can provide for both designers and the rest of the development team.




     
    UBM Tech