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GDC Next 2014 Schedule

View, browse and sort the ever-growing list of GDC Next sessions by pass type, track, format and day. With GDC Next Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Next Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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  • Best Practices for Mobile VR Development

    Benjamin Miller  |  Lead Designer, WemoLab
    Location:  Room 515 A
    Format: Lecture
    Track: Design
    Pass Type: GDC Next Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    Mobile VR is a new frontier of interactive entertainment that is poised to take the world by storm. While Mobile VR content ranges from simple web-based interactions, 360 video, and downloadable apps this talk is focused on lessons learned creating immersive downloadable apps for android devices using Unity. This session is focused on imparting actionable takeaways related to the unique aspects/constraints of developing VR content for mobile smartphones. We want to impart these lessons to the greater app-development community to help all developers create the highest quality immersive mobile VR content quickly and efficiently.


    Attendees will learn how to create the next generation of high-quality mobile games for VR headsets that are: deeply engaging, intuitive one-touch experiences; built to work on a variety of mobile/VR hardware; and consistently deliver engaging, emotionally affecting experiences at high framerates.

    UBM Tech